Main rig features:
1.Joint based rig.
2.single hierarchy chain "can be exported to any game engine"
3.No blend shapes or corrective blendshapes
4.Two level of controllers Macro Controllers and Micro controllers
5.selector GUI for the body and the face
7.can be mapped into humanIK
8.seamless IK FK swich
10.sliding function for eyelids
11.scalable rig and you can scale the head separately and every thing will work just as expected
12.Toon arm and legs with flexi controllers
14.dynamic fk chain
Cartoon character rigging with joint based rig "Bakkar"