Cartoon character rigging with joint based rig "Bakkar"
Car rigging in Maya
Main rig features: 1.Joint based rig. 2.single hierarchy chain "can be exported to any game engine" 3.No blend shapes or corrective blendshapes 4.Two level of controllers Macro Controllers and Micro controllers 5.selector GUI for the body and the face 6.Mirror capabilities 7.can be mapped into humanIK 8.seamless IK FK swich 9.fleshy eyes 10.sliding function for eyelids 11.scalable rig and you can scale the head separately and every thing will work just as expected 12.Toon arm and legs with flexi controllers 13.cloth controllers 14.dynamic fk chain