Realistic anatomy and rigging R&D
The Face made by FemtoRig which gives you:
-Face controllers are very easy to use and very predictable.
-Generic transactions between the expressions because of the integrations of the joints base rigging with the blendshape.
-Complete fleshy eyes
A realistic body and muscles deformation:
-muscles deformation created using corrective blendshapes driven by pose reader created with maya nodes
-A seamless Ik Fk controllers, IK and FK controllers are always synchronized ,i have created it by Maya API.
I have created the whole character from the scratch modeling, texturing, rigging and rendering.