Me In 3d
Realistic anatomy and rigging R&D The Face made by FemtoRig which gives you: -Face controllers are very easy to use and very predictable. -Generic transactions between the expressions because of the integrations of the joints base rigging with the blendshape. -Complete fleshy eyes A realistic body and muscles deformation: -muscles deformation created using corrective blendshapes driven by pose reader created with maya nodes -A seamless Ik Fk controllers, IK and FK controllers are always synchronized ,i have created it by Maya API. I have created the whole character from the scratch modeling, texturing, rigging and rendering.